OutRun: Amiga Edition 0.91 Released!
Hey everyone!
Firstly, thanks to everyone who downloaded and played the Amiga Edition of OutRun. We’ve reached over 4,000 downloads, and a few of you even donated - which is very much appreciated!
It’s been great hearing reports of the game running on such a wide range of hardware - from original Amigas through to modern setups, including the A500 Mini, A600GS, MiSTer, Vampire, and more. I don’t own most of this hardware myself, so I really appreciate the feedback. If you have guides or tips that could help others get the game running, please send them my way so I can update the documentation. My email address is in the readme.txt.
I also have a range of exciting content planned later this year (some physical, some digital). This will include a behind-the-scenes look at how the game was developed, along with source code examples for the technically minded. You should subscribe to the YouTube channel for that.
...Anyway, let's talk about what's new in 0.9.1!
You’ll find a summary of these changes in the changelog.txt file included in the package, but here are the details:
1/ A separate 68040+ CPU build
This provides specific optimisations for 040 and above CPUs. It may run faster than the 030 build on these systems, but if you have problems stick to the 030 build.
It is difficult to say how much faster as this depends on a number of factors: CPU speed, RAM speed (chip and fast), what the game engine happens to be doing at that moment in time etc.
2/ Support for the CD32 Akiko Custom Chip
You can read about this chip here, but in short it assists with chunky to planar conversion of the graphics. Unfortunately, due to the hardware architecture of the CD32, the increase in performance isn't as awesome as it could be. But... for those of you with a typical 030 accelerator, the game will now be faster on the CD32.
3/ One Button Joysticks!
Now, I’ll be honest - I’m not a fan of playing the game with a one-button joystick. But I caused a bit of controversy by not supporting them before. So, in the interests of Amiga diplomacy between us amigos, you can now dust off your trusty old ’80s joystick. I’d still recommend a 2/3-button pad or the keyboard, but hey who am I to tell you how to enjoy your life?
4/ Configuration
There is a config.txt file, which you can edit to set default settings. These can still be overridden in the frontend menu.
5/ Performance Improvements
I spent a ridiculous amount of time squeezing extra performance out of the engine for those of us (like me) using an 030 processor. After many days of optimisation, the gains are marginal at best. That said, certain parts of the game do run a little faster now. Please don’t expect miracles on these minimum-spec systems, the real bottleneck is the sheer amount of data being processed per frame rather than a glaring flaw in the code.
6/ Other Minor Fixes
Several smaller fixes have been made, including resolving a crash that could occur on some setups during the Stage 5 Autobahn route.
Files
Get OutRun: Amiga Edition
OutRun: Amiga Edition
A genuine assembly port of OutRun to the Commodore Amiga
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Comments
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One button joystick, hell yeah!
very good
👍🏻👍🏻👍🏻
Request: make the car slow down on Game Over (like the arcade) instead of sudden stop on time out.
The arcade also has the sudden stop. I believe Outrun 2 has the gradual stop.
Nevertheless, it could be a cool change/option in the future as I'd agree the sudden stop feels a bit brutal.
Ah, sorry was introduced by the Deluxe version under MAME... ;)
Other minor things: in game ESC should ask you "Do you want to quit? Y/N", and would be great if it would save hi-scores.
I made a drawer ColorIcon for it: English Amiga Board - View Single Post - Outrun AGA
Yeah I'll definitely do high score saving in a future release also.