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(+1)

A big shout out on this!! Works amazing, getting off the starting line is a little slow but once your off and in high gear ⚙️ it works a treat. Fantastic work! Living the dream 😁.

Hey Reassembler. :) Thanks for continuing to improve the project. I wanted to join the Discord server to maybe get some help making the latest version playable for me again… :) but the Discord link is outdated or broken.

Thanks for letting me know. I've updated the links as follows:
https://discord.com/invite/u94mmuCzgB

Still love this. For this latest 0.91 version there's no 'gfx' folder in the download. Is that correct or was it created via the python script from the ROMS? I can't remember and this time I just copied the ROMS that I'd already converted last time around to the new directory structure.

Help appreciated.

It's created by the script as part of the conversion process. As mentioned in the changelog.txt you can just copy the previous gfx/audio files over if you've already run the conversion process previously.

Many thanks for getting back to me. All copied over and working perfectly. I still can’t quite believe we have this quality of Outrun on the Amiga!

Hi, could you please provide a LHA file for the 0.91 update ?

if you get some help, let me know pls. I also would love to become. :)

(+1)

Hello reassembler! Good job! Great game...

@all it would be nice if you like and commi the video.

Here is my video about it:

(+1)

I played The A500 on the mini and it's a really good addition to its game lineup. I've also included it in my new video along with other recently released games. Hope you enjoy it.

Thank you :)

(2 edits) (+1)

An incredibly good conversion of one of the best arcade racing games ever released. It's just a shame that it only has 25 or 30 fps instead of 50 or 60, and the engine sound can't be played simultaneously with the music. Otherwise, we couldn't detect any differences from the original. Our German-language review can be found in our recorded livestream starting at 01:53:55. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂

(+1)

All my training from Yakuza 0 has paid off

yakuza 0 was the first thing that came into my mind when i saw this game 

(+1)

I JUST FOUND A PROBLEM, running on my A600GS.

When I complete the game, it crashes just as I complete the final stage, before the game takes control of the car, awards bonus point etc.

I was able to repeat this with both JOTD's WHDload version and the version running on the HD image, both with and without music, 25fps and 30fps, it still crashed just as the final stage is completed.

The route I ran was Gateway-Alps-WheatFeild-AutoBahn (so left turn to 2nd stage, then right turns  for each stage after).

The first time it bought up a guru style error screen, but when I had my phone ready to get a pic of the error message on a repeat playthrough it just went to a screen full of purple lines and screechy sound. I think the number that came up was 8000 000E, if that helps any.

I'll see if I can cause the error under UAE soon.

I don't have an A600GS but have definitely completed the game via that route on hardware and UAE. Will have a look into it for the next release to see if I can figure out what might be causing the issue. 

Just confirmed my HD image does work when running under UAE, and I also tried it on my Turbo Chameleon Minimig core (slow as it is on that), which did exactly the same as my A600GS, with the game crashing at the end of the final stage with an 8000 000A error code.

I hope it the A600GS crash problem can be fixed, as the game really does run superb on it otherwise.

Sorry for replying so many times, but I made a new HD image, ripping the ROMs myself (the first one I cheated by using files from JOTD's WHDload image), and tested again on my A600GS.


Ending D still crashes, this time it just exited back out to the A600GS menu.

Ending B & C both WORK, going through to the ending as normal.

I am still working on getting to endings A&E, I've found playing what is effectively the arcade version with digital controls (as opposed to steering wheel or even analog stick) is downright hard.

I'll keep you posted if I get ending A&E.

Oh, and I played to ending D 3 times on UAE, and one of those times it crashed there too.

No worries. It's on my fix/investigation list for the next release.

OK last post about it for now, I reached ending A & E and they both worked too.

So all endings worked except for that pesky ending D, crashing the game at the end of the final stage as soon as the game takes over control of the car. On A600GS and one time using UAE too.

Thanks again for an awesome conversion.
Now patiently waiting for the next release...

Drop me a line at my e-mail (it's in the readme.txt).

I'll send you the Beta of the new version to ensure this problem is fixed (I believe it is!) 

(1 edit) (+2)

Wow this is simply stunning. Well done on such an amazing conversion, even though it does need a rather beefy Amiga to run full speed. This is far better than anyone could have imagined Outrun running on the Amiga. I previously played the Amiga conversion of the Cannonball engine on my A600GS, and while that was really good, that had some weird "interpretations" of the game music and ran in a small, non resizable window. This is SOOOO much better.

I played it on my A600GS (both HD image from the menu and JOTD's WHDload version under AmiBench) and it ran flawlessly at 25fps, at 30fps I noticed a little slowdown right at the start line and also under the clouds at Cloudy Mountain caused a little slowdown, other than that it ran a full 30fps at all other times.

I also ran it on the Minimig AGA core for the C64 Turbo Chameleon cartridge, and it ran a lot better than I expected it to... it only has 68020 CPU setting, but with max memory and maximum turbo enabled it ran slow in some areas, and it got up to a full 25fps zooming along the straights of Coconut Beach, but the more busy the screen got, the slower it ran, down to as low as 10fps when the clouds rolled in over Cloudy Mountain (and 8fps at the start line). This also affected the sound effects, but thankfully not the music which kept playing at proper speed.

A couple of questions:

1. I noticed high scores did not save, will you be updating it to do so? Also settings should save, so I don't need to worry about having to change my joypad setup (or if I change the difficulty setting) every time I load.

2. One button joystick support would be nice, the A600GS joypad works under 3 button setup but the gear change being directly above the accelerator means I have to position my thumb in a manner that becomes VERY uncomfortable (to the point of actually becoming painful) rather quickly, and while 2 button works using down to shift just doesn't feel right. 1 button would let me play just like I played the C64 and Amiga ports of Outrun.

3. Can you (and if so will you) include a 15 stage continuous mode like you did on the Cannonball engine (yes I kow this is completely different from Cannonball, just asking)?

Thanks for the positive comments and performance feedback! Glad you enjoyed playing. The first two are definitely on my radar for an upcoming release.

(+2)

An absolute herculean effort! THEA500 Mini is solid at 30 fps and with the help of JOTD's new WHDLoad slave a solid 25 FPS with minor slow down on the start only has been achieved on my 060/50! The regular executable won't exit to OS3.9 but that's fixed with WHDLoad! I will compare Cannonball RTG with Outrun AGA once the Framethrower has arrived!

I use AGS for Amiga emulation, anyone know if I can run this via AGS and also how to if its possible?  Need non-techie steps please!  Thanks in advance

(+1)

Try using JOTD's WHDload version, available from the Outrun article at the Indie Retro News website. That's about as non techie as you can get.

Thanks. I would love to see an ECS version.

Amazing work!

Really fun game. Flys on a TF1260LC@50 at 25fps. Seems to run slower if setting the game to 30fps. If i oc my TF1260 to @94Mhz it hits 30fps with a few dips.

(1 edit) (+1)

Quite simply stunning. This is not some compromised interpretation of OutRun to get it running on the Amiga, it IS OutRun. An astonishing achievement. It's also very nice to finally have a game that stretches my 060's legs. :-)

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