Aonic: The Green Hill Zone Demo
A downloadable game
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| Status | In development |
| Rating | Rated 5.0 out of 5 stars (9 total ratings) |
| Author | reassembler |
| Genre | Platformer |
| Tags | Amiga, commodore, sega, sonic |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Joystick |
| Links | Patreon, YouTube |
| Content | No generative AI was used |
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aonic_demo1.zip 286 kB









Comments
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Hey there, hope you don't mind, but your game has been featured in my
best Amiga games of Jan/Oct 2026
Very impressive demo that once again shows the Amiga is certainly capable of handling this port. We are very excited about the finished version. Our German-language preview can be found at 04:44:36. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Truly amazing work. I already enjoyed the video's explaining each of the porting steps, but seeing it run butter smooth on my 030 a1200 is absolutely fabulous. Looking forward to the rest of the levels.
Will new levels be a possibility.? Is there a level editor, or do you just read the existing level data?
Yes, I've forked a version of SonLVL for the levels. So theoretically you could make your own ones. The only wrinkle in this, is that I also use the level editor to 'tag' objects for the rendering engine so it understands which optimisations to apply. The levels will work if you don't do the tagging, but run more slowly. So the process is potentially a bit more awkward than it is on the Megadrive.
I am guessing this won't run in an Amiga 500 with 1mb of ram?
I've spoken about doing an A500 next. But one step at a time. I need to finish this version first. :)
Well that's good to hear! I'll keep an eye on the proyect then :D
Wonderful !!!
Thank you so much for releasing the demo of your amazing port! I played it yesterday on my Twitch stream!
Nice one Thanks! :)
Thanks for your efforts. That's almost unbelievable
Nice one - as far as I can tell, it works flawlessly on my Blizzard 1260 equipped A1200.
Cool conversion. I always loved the first chapter of Sonic Saga.
Replaying it on Amiga would be awesome.
Been looking forward to this for a while now, it's great we can now play this for real :)
Hey, really cool concept! Hopefully you can get somebody to do the music! If you want, I might know a couple of people including myself who'd be willing to make music.
I'll probably make the music myself as I quite enjoy audio. It's a rough start, but you can see the initial work I've done regarding a converter here (and obviously it will need a human touch and channel reduction!)
Either way that's great to hear, and to be honest, even more solo dedication to the project than I was expecting. I wish you the best of luck on that side of things. I can't wait to hear what you'll eventually come up with in the end!
I might recommend the tracker Art of Noise over, say, ProTracker due to its wavetable synth capabilities giving it very little CPU overhead with very little RAM overhead if you use the synth routines on your FM samples.
Interesting. I haven't looked into the Art of Noise / Chorus tracker to understand how the wavetable generation is done. I wonder how performant it is in terms of CPU usage.
I seem to recall it functions something like the wave offset command (9xx) but with short loops, also it has a simple FM synth built in if being able to model a sound from within the editor is desired... And the replayer code is part of the archive I think. I know it can save executable code that you just call from within your code as I have done so.
Thank you very much for your game. And your YouTube videos are captivating.
Hey there, I have talked about your work in the past, anyways - here is a gameplay of Sonic for my viewers. Thanks again.
Very well done,This is something special
Truly amazing pal! i have knocked-up a CD32 iso if you want to offer users that too - Sonic CD32 Demo
Is there hope to see an NTSC option?
Just boot your Amiga in 60hz mode maybe ;) ?
Nah, Outrun had a 60hz option you could toggle in the game ;)
It's a tricky one, as it's not necessarily the win you'd expect. As the Amiga uses 200 vertical lines in NTSC we'd lose more of the screen. (Sonic is 224 pixels tall).
Additionally, the HUD adds a further ~16 pixels to that height and is deliberately not overlaid over the game area.
So whilst technically you'd get a faster game on NTSC, you'd also be chopping more screen area which wouldn't be great.
On a pure fast ram setup, I'm more confident that you could easily overlay the HUD with with transparency - at least then you'd only lose the 24 pixels not 24+16. But that's a bit of a side-quest, whilst I still have so much of the game to work on remaining :-)
absolute genius
Awesome!
and FEATURED :) https://www.indieretronews.com/2026/08/aonic-hot-news-as-sonic-hedgehog-gets.htm...
Nice one thank you! :)
You're welcome man, it's AWESOME!
Well done :)
GET IN!
Sorcery!!!